• Arthur Morgan on a gray horse in the forest. He rides through a dark forest towards golden sunlight, holding a bow in his left hand and the reins in his right.
    X. Warlock

    Nothing Gets Forgiven: RDR2’s Last Word

    Red Dead Redemption 2 is a paradox: despite justifiably being called one of the greatest games ever made, as a work of narrative art, it falls short of greatness. In aspects — the standout performances, the rendition of characters’ facial expressions, the golden choruses of the sunsets — it is superb. However, despite the story's powerful effects, RDR2's reputation as a superlative work is undeserved. Some of its formal problems are, perhaps, inevitable in a narrative form as nascent as the video game. Plot holes break the fabric of the story here and there.

  • X. Warlock

    Arthur & Morgan: Dishonor in RDR2

    Warlock — an 1958 Western by American novelist Oakley Hall — influenced Red Dead Redemption 2 deeply. Its complex plot is loosely based on iconic elements of the incidents now known as the Gunfight at the O.K. Corral and the Johnson County War. Like RDR2 itself, it reimagines and reworks its source material. Tombstone, Arizona, becomes Warlock, a frontier town plagued by random acts of violence: a group of men associated with local rancher Abe McQuown shoot the place up, rustle cattle, and rob stagecoaches. Because the state governor, General Peach, is senile, he hasn't issued Warlock a town patent, which means the townspeople have no authority to hire a…